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# Redmine - project management software
# Copyright (C) 2006-2013 Jean-Philippe Lang
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
module Menu
module Manager

class << self
def map(menu_name)
@items ||= {}
mapper = Mapper.new(menu_name.to_sym, @items)
if block_given?
yield mapper
else
mapper
end
end

def items(menu_name)
# force menu reload in development when auto loading modified files
@items || Menu::Loader.load
@items[menu_name.to_sym] || Node.new(:root)
end
end

class Mapper
attr_reader :menu, :menu_items

def initialize(menu, items)
items[menu] ||= Node.new(:root)
@menu = menu
@menu_items = items[menu]
end

# Adds an item at the end of the menu. Available options:
# * param: the parameter name that is used for the project id (default is :id)
# * if: a Proc that is called before rendering the item, the item is displayed only if it returns true
# * caption that can be:
# * a localized string Symbol
# * a String
# * a Proc that can take the project as argument
# * before, after: specify where the menu item should be inserted (eg. :after => :activity)
# * parent: menu item will be added as a child of another named menu (eg. :parent => :issues)
# * children: a Proc that is called before rendering the item. The Proc should return an array of MenuItems, which will be added as children to this item.
# eg. :children => Proc.new {|project| [Foreman::Manager::MenuItem.new(...)] }
# * last: menu item will stay at the end (eg. :last => true)
# * html_options: a hash of html options that are passed to link_to
def push(obj, options={})
parent = options[:parent] || @parent

target_root = (parent && subtree = self.find(parent)) ? subtree : @menu_items.root

# menu item position
if options[:first]
target_root.prepend(obj)
elsif (before = options[:before]) && exists?(before)
target_root.add_at(obj, position_of(before))
elsif (after = options[:after]) && exists?(after)
target_root.add_at(obj, position_of(after) + 1)
elsif options[:last]
target_root.add_last(obj)
else
target_root.add(obj)
end
end

def item(name, options={})
push(Item.new(name, options), options)
end

def sub_menu name, options={}, &block
push(Toggle.new(name, options[:caption]), options)
current = @parent
@parent = name
self.instance_eval(&block) if block_given?
@parent = current
end

def divider options={}
push(Divider.new(:divider, options), options)
end

# Removes a menu item
def delete(name)
@menu_items.each do |item|
if item.name == name && !item.parent.nil?
return item.parent.remove!(item)
end
end
nil
end

# Checks if a menu item exists
def exists?(name)
@menu_items.any? {|node| node.name == name}
end

def find(name)
@menu_items.find {|node| node.name == name}
end

def position_of(name)
@menu_items.each do |node|
if node.name == name
return node.position
end
end
end
end
end
end
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